Perimeter and Area Fun!

Perimeter

Perimeter is the distance around a two-dimensional shape.

Example 1: the perimeter of this rectangle is 7+3+7+3 = 20

perimeter of rectangle

Example 2: the perimeter of this regular pentagon is 3+3+3+3+3 = 5×3 = 15

perimeter of pentagon

 

http://www.mathplayground.com/geoboard.html

http://www.mathlearningcenter.org/web-apps/geoboard/

http://www.funbrain.com/measure/

http://www.sheppardsoftware.com/mathgames/geometry/shapeshoot/PerimeterShapesShoot.htm

http://pbskids.org/cyberchase/math-games/airlines-builder/

http://www.bgfl.org/custom/resources_ftp/client_ftp/ks2/maths/perimeter_and_area/index.html

http://www.mathplayground.com/area_perimeter.html

http://www.factmonster.com/math/knowledgebox/player.html?movie=sfw50955

Math games to play at home with your child.

(Roll for $1.00)

You need: A partner, One die, Pennies (about30) and Dimes (about 20).
1. Each person takes a turn rolling one die

2. On each turn, all players use the number rolled

3. Each player takes as many pennies OR dimes as the number rolled. A player may not take both pennies and dimes on the same turn.
4. Each player puts pennies in the Pennies column and dimes in the Dimes column.

5. When a player has 10 or more pennies, he or she MUST exchange 10 pennies for a dime. Put the dime

in any box in the Dimes column.
6. Players who go over $1.00 are out of the game and must wait for the next round.
7. The game is over after seven rolls. The winner is the player who has the closest to but not more than $1.00
(Game is From 50Problem-SolvingLessons ©1996 Math Solutions Publications)

101 and Out Game

You need: a partner , one die

This is a game for two or more players.

Follow these rules:

  1. Each player makes a recording sheet as shown.
  2. Take turns rolling the die to generate 6 numbers.
  3. On each turn, all players write the number in either the tens column or ones column on their recording sheet.
  4. After six numbers, fill in any blank spaces in the ones column with zeros.
  5. Add your numbers.
  6. The player closest to 100 without going over is the winner.

 101 and Out

Tens

Ones

1

2

3

4

5

6

Total

 

Click here for the link to Four Stikes and You`re Out Game

four strikes

Explore the numbers to 1000 at home with or without a computer.

Parents/guardians,

Have your child play this guessing game (below) to 100…then try playing at home without a computer using numbers to 1000 using similar clues.  Parents be the clue givers and children can try to guess the number you are thinking of.  http://www.topmarks.co.uk/Flash.aspx?f=ThinkingOfANumberv3

Here is another fun game that helps students identify numbers using a 1000 number line.

http://www.mathsframe.co.uk/en/resources/resource/37/placing_numbers_on_a_number_line