Earth Day Fun!

Also, we made a beautiful chalk drawing in celebration of the upcoming 25th Anniversary of Earth Day (Wednesday, April 22). You can view the photos playing in the school foyer or see them below:

school_name[1] sidewalk_1[5] MotoG2015 449 MotoG2015 451 MotoG2015 452 MotoG2015 457 MotoG2015 454 MotoG2015 453 MotoG2015 456 MotoG2015 455 MotoG2015 458 MotoG2015 459 MotoG2015 460 MotoG2015 461  MotoG2015 467 MotoG2015 466 MotoG2015 465 MotoG2015 464 MotoG2015 463



Learning About Angles Can Be Fun!


Students, how many triangles can you find in this image? (post me your  final answer)


There are so many resources and games out there to help you practice working on identifying and creating angles.

Please try some of them below:



Holiday Math

Happy New Year!

Perimeter and Area Fun!


Perimeter is the distance around a two-dimensional shape.

Example 1: the perimeter of this rectangle is 7+3+7+3 = 20

perimeter of rectangle

Example 2: the perimeter of this regular pentagon is 3+3+3+3+3 = 5×3 = 15

perimeter of pentagon

Math games to play at home with your child.

(Roll for $1.00)

You need: A partner, One die, Pennies (about30) and Dimes (about 20).
1. Each person takes a turn rolling one die

2. On each turn, all players use the number rolled

3. Each player takes as many pennies OR dimes as the number rolled. A player may not take both pennies and dimes on the same turn.
4. Each player puts pennies in the Pennies column and dimes in the Dimes column.

5. When a player has 10 or more pennies, he or she MUST exchange 10 pennies for a dime. Put the dime

in any box in the Dimes column.
6. Players who go over $1.00 are out of the game and must wait for the next round.
7. The game is over after seven rolls. The winner is the player who has the closest to but not more than $1.00
(Game is From 50Problem-SolvingLessons ©1996 Math Solutions Publications)

101 and Out Game

You need: a partner , one die

This is a game for two or more players.

Follow these rules:

  1. Each player makes a recording sheet as shown.
  2. Take turns rolling the die to generate 6 numbers.
  3. On each turn, all players write the number in either the tens column or ones column on their recording sheet.
  4. After six numbers, fill in any blank spaces in the ones column with zeros.
  5. Add your numbers.
  6. The player closest to 100 without going over is the winner.

 101 and Out











Click here for the link to Four Stikes and You`re Out Game

four strikes